Archive for the ‘Gaming’ Category

Dice Roller

Sunday, April 1st, 2012

So I wanted to mess about with the Google+ api for Hangouts. I wrote a little dice rolling app  perfect for those D&D games people play using Google+ Hangout!

That’s what everybody is using Google+ Hangout for, right?

Right now it’s stilll a little convoluted to make it work. When the Hangout loads you’ll get a screen asking permission for the app to run. Then it’ll most likely reload the Hangout. Then you’ll get a little drop down message by the address bar asking for permission again due to ‘insecure content’ (that’d be the images). Once you agree to all that then… possibly another reload of the screen… then click on the Apps button and then Recent  tab within the Google+ Hangout to see and use said custom app.

A bit of a pain in the ass to get there, but they’re still working out the kinks.

It’s better not to ask!

Saturday, July 9th, 2011

Passed to me the other day was this choice quote found in an article on a MMO currently in development:

Ragnar Tørnquist, the lead developer lamented:
“I also think that the Western world has lost the sense of religious mystery too. People knew there was something bigger, but they didn’t question it. Now we question everything, and everything has been reduced to facts or data.”

Cue needle scratching on record.

What?

This quote exemplifies muddled thinking. Moreover, that this phrase was uttered, as if in resignation that people bothered to question how stuff works, boggles the damn mind.

Show me a time in human history when, even under the threat of death, that people haven’t questioned things.

As for the whining that everything has been reduced to facts or data: Ragnar, perhaps you missed the part where the computers and Internet upon which you make your money is the direct result of questioning, of facts, and data. Has that reduced the awe behind computing? Has that, in turn, failed to produce even more wonders and mysteries to be explored?

Questioning everything and reducing it to facts and data is what allows us to build bigger and better things like the Hubble telescope which captures those amazing deep field shots. Look at that image and tell me there isn’t more mystery to be found there than in any millennia-old story that could scribbled down and passed off as religion. In all those stars and galaxies we’re looking at billions of possibilities.

A plague of locusts pales before the devastating power of a supernova. The ability to measure galaxies and send probes into the heliosphere takes us places never before imagined by people who considered themselves separated from the cosmos by a luminiferous ether.

In short, purposely not questioning something in order to retain some sort of mystery is downright the most asinine thing I’ve heard this week.

Never seen Vietnam like this

Thursday, March 3rd, 2011

If you are a gamer, then once again you are finding yourself on the upswing of an awesome indie-gaming moment. Not since the heydays of the Commodore 64 and LucasArts bringing out the SCUM engine have things been so good.

Thanks to Steam, developers have a great platform (along with things like the XBox marketplace) to sell their wares. And what wonders we are seeing.

Magicka, despite a rocky start, is one such game. A great top-down shoot-em up that employs various combinations of elemental magic to explode and kill your foe. It was set in a roughly Norse-era landscape.

And now…

They go to Vietnam. Brilliant!

Planetside Next – Insert jawdrop

Wednesday, January 26th, 2011

The full scoop on what minimal info is out can be found here.

This just spins my head:

Planetside Next will support “thousands” of players across the battlefield

Back in 2003 when the original Planetside launched you could have almost 400 people on one map in one area. The battles were legendary. It still makes every FPS that has come out since then with multi-player look like kids play in comparison.

What will thousands be like? I can’t wait to find out.

In the old game, the Galaxy Transport could drop a full squad plus a vehicle. Two or three of these bad boys headed at you was enough to make you quake in your boots. This looks 10x more bad-ass.

Bioshock Infinite

Sunday, August 15th, 2010

Bioshock was a great game. Beautiful setting, neat story, interesting game play. Just what you want. Creater Ken Levine is back with what looks to be an amazing follow-up.

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